Learning Approaches Test for Video Game Players – Two Factors: Structural and Predictive Validity

Authors

DOI:

https://doi.org/10.21615/cesp.7171

Keywords:

Confirmatory factor analysis, self-report questionnaire, structural equation modeling, students' approaches to learning, video games

Abstract

The students' approach to learning has been measured by tests focused on the school-academic context, despite this, the theory does not assume that approaches occur only in that context. The Learning Approaches Test for Video Game Players– Two Factors (LAT-Video-Game-2F) intends to overcome this limitation by measuring the deep and superficial approaches in the video game context. This article presents the test and evaluates its structural and predictive validity. The sample consisted of 709 participants, mostly college students. The correlated superficial and deep approaches model was the most adequate to represent the test's structural validity. This result indicates that LAT-Video-Game-2F measures approaches in video games context. The results of the predictive validity complement the structural validity by showing that the deep approach to video games predicts 81% of people's self-declaration as a gamer.

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Author Biographies

Jhonys de Araujo, Universidad Federal de Minas Gerais

Universidade Federal de Minas Gerais, Brasil.

Cristiano Mauro Assis Gomes, Universidade Federal de Minas Gerais

Universidade Federal de Minas Gerais, Brasil.

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Published

2024-09-04

How to Cite

de Araujo, J., & Mauro Assis Gomes, C. (2024). Learning Approaches Test for Video Game Players – Two Factors: Structural and Predictive Validity. Revista CES Psicología, 17(3), 95–104. https://doi.org/10.21615/cesp.7171

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Section

Artículos Originales