Medidas conductuales de presencia en entornos virtuales
DOI:
https://doi.org/10.21615/cesp.9.1.4Palabras clave:
Sentido de Presencia, Xbox 360, Realidad Virtuales, Análisis de la Conducta, Comportamientos PrivadosResumen
Para identificar y analizar las funciones de las respuestas de interacción a los estímulos de un ambiente virtual y su relación con el grado de sentido de presencia relatado, se utilizó el Xbox 360® con el juego Kinect Adventures. Se llevaron a cabo cuatro fases del juego y un cuestionario. Las respuestas verbales dirigidas a los estímulos virtuales no mostraron un patrón de conducta, pero la frecuencia de respuestas no verbales dirigidas a los estímulos virtuales (RNV-EV) y la presencia aumentaron con el avance en etapas. Se sugiere que la frecuencia de RNV-EV es una medida complementaria apropiada de la presencia y que hacer análisis funcional de la conducta emitida durante la inmersión puede ser una forma útil para acceder al sentido de presencia.
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Derechos de autor 2016 Verônica Bender Haydu, Marcela Roberta Jacyntho Zacarin, Allan Patrick de Souza Domingos, Elizeu Borloti

Esta obra está bajo una licencia internacional Creative Commons Atribución-NoComercial-CompartirIgual 4.0.
Revista CES Psicología ISSN 2011 3080
Facultad de Psicología, Universidad CES Primera edición 2008. Última actualización Mayo 29 de 2024. Todos los derechos reservados. Hecho el depósito legal que exige la ley.
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