Behavioral measures of presence in virtual environments
DOI:
https://doi.org/10.21615/cesp.9.1.4Keywords:
Sense of Presence, Xbox 360, Virtual Reality, Behavior Analysis, Private BehaviorsAbstract
To identify and analyze the functions of interactions responses to the stimuli of a virtual environment and their relation to the degree of reported presence of sense, the Xbox 360® with the Kinect Adventures game was used. Four phases of the game were executed and a questionnaire was administered. Verbal responses directed to virtual stimuli did not show a behavioral pattern, but the frequency of non-verbal responses directed to virtual stimuli (NVS-VS) and the sense of presence increased with the advance in stages. It is suggested that the frequency of VR-VS is an appropriate complementary measure of the sense of presence and perform functional analyzes of behavior during immersion can be useful to access the sense of presence.
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Copyright (c) 2016 Verônica Bender Haydu, Marcela Roberta Jacyntho Zacarin, Allan Patrick de Souza Domingos, Elizeu Borloti

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